Introducing OpenWorkspace®

Part I : Expanding the Desktop
Introducing OpenWorkspace® :Part I : Expanding the Desktop
OVERVIEW contents
  1. Today’s desktop operating systems (Windows, macOS, Linux, Chrome OS) still rely on the same 50-year-old graphical user interface (GUI), largely unchanged from its original design.
  2. Most major improvements to the desktop GUI happened between the 1970s and early 2000s, with the last fundamental change being the introduction of the launchbar (e.g., Windows Taskbar, macOS Dock).
  3. Meanwhile, the information landscape has exploded—users now interact with 120 times more web pages, 50 times more web apps, and 10 times more desktop apps than before.
  4. To keep up, users have turned to multiple monitors, a solution that research shows reduces scanning and switching effort by providing more workspace for windows and tabs.
  5. Monitor sizes have also increased, allowing many single large displays to match the real estate of multi-monitor setups—offering benefits like simpler setup, better aesthetics, and cost savings.
  6. However, moving from multiple monitors to a single larger screen sacrifices usability, as users lose the spatial familiarity of separate displays, relying instead on basic window-snapping built into the OS.
  7. OpenWorkspace® solves this by introducing a dual-region desktop construct, allowing users to snap windows into a primary focal region or hold them as contextual information in surrounding space, extending PARC’s classic GUI to better utilize today’s larger displays.
  8. While optimized for single large monitors, the Focal Contextual Desktop™ adapts to any multiple-monitor setup, whether an external display is used alongside a laptop screen or not.
  9. Get started by adding Focal Contextual capability to your existing Windows desktop for free, or reserve access to OpenWorkspace® for macOS by joining its waitlist today.

The Evolution of the Desktop

How today's dominant computing interface developed over time.

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The desktop graphical user interface (GUI) is one of the most significant innovations in computing. By replacing command-line interfaces with intuitive visual elements like icons, windows, and menus, it revolutionized how people interact with computers. Even in the age of the web, smartphones, cloud computing, and AI, the GUI remains as essential to work today as ever—a familiar and universally understood interface.

Complete with its icons, launch bar, and overlapping windows, the desktop GUI is a timeless classic. Even after 50 years, it remains the centerpiece of every desktop operating system, largely unchanged in its core design. Whether on Windows, macOS, Chrome OS, or Linux, the desktop GUI remains front and center, a comforting constant in an ever-evolving technological landscape.

Today, the desktop GUI is everywhere. Whether you’re on a PC using the Taskbar or a Mac using the Dock, the core experience remains the same. Desktop icons, widgets, and application windows behave identically across systems, with familiar title bars, maximize/minimize buttons, and drag-to-resize functionality—regardless of platform.

At the heart of this universal interface are three essential elements that shape how over a billion people interact with computers daily:

  • The Launch Bar.
  • The Desktop Icon.
  • The Overlapping Window.

Each predates the web, with roots tracing back to the 1960s, yet they continue to define the way we work in today’s digital world.

1960s : The Window and the Mouse

Born on December 9, 1968, on the site of San Fransisco's Bill Graham Civic Auditorium.

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The Joint Computer Conference was a biannual summit showcasing the latest advancements in computing. The 1968 Fall edition became legendary as the “Mother of All Demos,” introducing multiple groundbreaking technologies that continue to define modern computing 56 years later.

Doug Engelbart, a visionary computer scientist at Stanford Research Institute (SRI), presented his team’s work on augmenting human intellect—a framework that envisioned computers as tools to enhance how people process information, make decisions, and collaborate.

At its core, the framework transformed a video display into a communications device for storing and working with digital documents, breaking uncharted ground in interactive computing. The audience—visionary thinkers, engineers, and counterculture advocates—immediately recognized its revolutionary potential.

The Mother of all Demos came to do for technology what the following year’s ‘Woodstock’ festival did for music and the arts. Much like how Woodstock showcased music’s power to transcend cultural barriers, the Mother of All Demos revealed how networked computing could transcend physical ones. It was a prophetic glimpse into the modern work environment, as Engelbart demonstrated the concepts that came to form the foundation of modern desktop computing:

  • The mouse.
  • The application window.
  • The hotkey.
  • Word processing and Hypertext.
  • The networked computer.
  • The video call.
  • Remote collaboration on the same document.

Using a five-finger keyboard and a new pointing device called a mouse, Engelbart navigated a graphical interface unlike anything seen before. The mouse enabled pointing, selecting, and drawing on-screen, while the keyboard handled copying and pasting text, much like today’s Ctrl+C/Ctrl+V (or Cmd+C/Cmd+V).

Engelbart's Lapboard

Engelbart’s Lapboard

An overhead view of Engelbart’s lapboard, built into the arm of his chair, with mouse on the right, full keyboard in the center, and five-finger keyboard on the left, used in conjunction with the mouse for navigation purposes.
The first mouse

The First Mouse

A photo showing the prototype of the mouse: a new pointing device having a wooden shell and two metal wheels that could detect movement in two dimensions. Created in 1964 by Douglas Engelbart at the Standford Research Institute (SRI) and introduced during the Mother of all Demos.
Early Sketch of the Mouse

Early Sketch of the Mouse ( Credit: Doug Engelbart/Redux)

An early sketch of the mouse, by Doug Engelbart. Credit: Doug Engelbart/Redux

Each technology was groundbreaking in its own right, yet together, they enabled a new era of computing, unlocking the potential of a new computer-powered display born from a standard television set that could do so much more than any TV or monitor had done before it.

A standard TV set, modified to work as a computer monitor.

In 1968, there was no such thing as a computer display. Engelbart modified a standard TV to function as one, pushing beyond prior efforts that had used CRTs for early video games and digital drawing.

His innovation? A graphical, multitasking screen—more TV-like than the typical text-based computer monitors of the era.  Purpose-built for multitasking, the screen’s software enabled a split-screen capability previously seen only in broadcast studios or experimental film editing—enabling an all-new electronic device built for the budding personal computer user’s desk surface.

Earliest-implementations
A Split-screen image from Twentieth Century Tramp, 1902, and Dream of a Rarebit Fiend, 1906, Thomas Edison Company, directed by Edwin S. Porter.

By segmenting the display into rectangular regions, Engelbart’s team addressed a fundamental challenge that shaped every major desktop improvement that followed:

The limited screen real estate of a monitor versus the expansive workspace of a traditional desk.

Six months after Engelbart’s demo, Xerox PARC (Palo Alto Research Center) was founded, leading to two of the three pillar’s of the today’s desktop graphical user interface: the “overlapping window” and the “desktop icon”.

1970s : Xerox PARC and the Desktop Metaphor

How the overlapping window and the desktop icon joined the mouse to complete the desktop metaphor.

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The Window: A New Paradigm for Computing

Engelbart’s concept of a multitasking display gave computers a clear purpose beyond number-crunching. His demo proved the computer could extend human cognition, storing and organizing information to reduce manual effort—solving real-world office problems like document revisions without retyping everything.

After the event, Howard Rheingold, a future pioneer of online communities, observed:

“The screen could be divided into a number of windows.”

With that, the window was born.

Building on Engelbart’s work, Alan Kay (University of Utah) expanded the concept in 1969, introducing “viewports” and “windows” in his dissertation on graphical object-oriented systems. This research laid the foundation for Smalltalk, the first object-oriented programming language, and the underlying tech behind the graphical user interface (GUI).

By the early 1970s, Kay and Engelbart joined Xerox PARC, forming an elite research team tasked with designing the “Office of the Future.”

PARC-Office

PARC Office

The Wrightian-inspired PARC office, located on Coyote Hill Road in Palo Alto. With open spaces, an emphasis on natural light and open air, and integration with the natural landscape, the building and its site aimed to inspire creativity and foster continuous collaboration.
Geneology-of-PARC

Genealogy of PARC Technology

A family tree representing PARC’s various research projects, with roots showing the origins of PARC’s founding researchers, heart-encircled carvings for its greatest accomplishments—namely, Ethernet, Object oriented programming, and the Alto—and branches showing where research was commercialized. Credit: IEEE Spectrum.

The Broader Impact of PARC's Research Contributions

PARC contributions have resulted in a plethora of products and other research results.
PARC's Beanbag Meeting Room

PARC’s Beanbag Meeting Room

The ‘Overlapping Window’

At Xerox PARC, advancements in computer graphics fueled the next leap forward:

  • BitBlting (Bit Block Transfer) made dragging and resizing windows smooth.
  • Clipping ensured only visible portions of windows were redrawn, optimizing performance.

This enabled overlapping windows, mimicking stacked paper on a desk—a major usability breakthrough. Now, an unlimited number of windows could be open without consuming additional graphical resources.

Fifty years later, this concept remains the standard across Windows, macOS, Linux, and Chrome OS. It provided an alternative to Engelbart’s tiled windows, making desktop computing more flexible and intuitive.

 

BitBlting
A Python-based implementation of mapping bits of an image to screen pixels to ‘blit’ (block transfer) a PNG image onto a specific region of the screen (by using ‘Pygame’, a popular toolkit designed for writing video games and handling multimedia tasks).

And with that, the ‘overlapping window’ was born, and the desktop metaphor was complete.

1950s-office

An Office in the 1950s

1960s cubicle

A Cubicle in the 1960s

1970s-working

A Working Session in the 1970s

1980s-Architectural-

Architectural Work in the 1980s

Xerox Alto: The First Modern Computer

In 1973, Xerox PARC unveiled the Alto, the first standalone personal computer built for a single user. Though never commercialized, the Alto can be considered the grandfather of personal computers, it was a landmark innovation:

  • The first high-resolution, portrait-oriented display (8.5 x 11 inches, mirroring office documents).
  • The first graphical user interface.
  • The first system with a mouse and overlapping windows.
Alto-on-the-Desktop
A retrospective desk view of the Alto exhibited at the Computer History Museum.
Alto
The Alto showing an initial version of its GUI, made possible by ‘Smalltalk’—a fundamental ‘object oriented’ programming language developed at PARC.
Alto-three-button-mouse
The Alto’s mouse, which allowed for more complex and efficient interaction with the GUI, with three programmable buttons. Credit: Digibarn.

The Alto was a sensation—the closest thing to a real-world digital desk at the time, showcasing the future of office computing, and innovating on the computer monitor with its first-of-a-kind 8.5 x 11 sized, portrait-oriented form that nodded to the printed documents of 1970s office work.

Complete with overlapping windows and a mouse, the Alto served as the proof of concept for the “office of the future” heading into the 1980s.

1980s : The Bundled System and the Workstation

How the 'desktop workstation' and the 'digital office system' joined the GUI to complete the office of the future.

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The Xerox Star: Commercializing the GUI

At 1981’s National Computer Conference in Chicago, Xerox introduced the Star (Xerox 8010 Information System)—the first commercially available computer with a fully integrated GUI.

1981's Xerox Star

1981’s Xerox ‘Star’

A view of ‘Star’, which became the benchmark for what a personal computer should look like and the place it should play in the eighties’ ‘office of the future’.
Xerox Star Ad

Xerox Star Ad

A print ad for the ‘Star,’ formerly known as the ‘Xerox 8010 Information System.’
Star, With Mouse & Keyboard

Star, With Mouse & Keyboard

A front view of the Star, with its two-button mouse that popularized today’s construct of the mouse, where the right-side button is still used on most systems to show context-sensitive (pop-up). The Star’s 2-button Mouse – shown with mouse pad, 1981.
Featuring Overlapping and Tiled Windows

Featuring Overlapping and Tiled Windows

An executive multitasking by using Star’s window tiling and new overlapping windows to create a summary report containing text and images from separate documents. Credit: Xerox/Norm/Digibarn.
National Computer Conference 1981

National Computer Conference, 1981

A view of the exhibit floor of NCC, held at McCormick Place in Chicago.
NCC Program 1981

NCC Program, 1981

The program for the conference where the desktop GUI was first commercialized, with the notable absence of the graphical user interface from scheduled programming for the ‘Computers at Work’ track.

The Star set the standard for modern computing with:

  • Visually detailed desktop icons for managing tasks.
  • Popup menus for enhanced control.
  • A unified design system, making the experience consistent across apps.
Promotional Ad for Apple's 'Lisa'

Apple Lisa's ‘Integrated’ Workstation (Credit- Apple)

Apple Mac Studio

Apple's 'Mac Studio' Integrated Workstation (Credit- Apple)

Its GUI became the template for the modern desktop. Soon after its release, the entire industry converged on its design, shaping the PC experience we still use today.

The Star's Desktop GUI

The Star’s Desktop GUI

A view of the first commercially available version of the desktop GUI, featuring the ‘desktop icon,’ the ‘overlapping window’, and pop-up menus.
Star Desktop Icons

The Star’s Desktop Icons

The Star's Popup Menus

The Star’s Pop-Up Menus

Overlapping windows on the star

Overlapping Windows on the Star

The IBM PC: Defining the Personal Computer

Just months after the release of the Xerox Star, IBM entered the fast-growing microcomputer market with the IBM PC—the first computer marketed explicitly as a “personal computer.”

The term “personal computer” had been coined a decade earlier by Stewart Brand, who covered Xerox PARC in a Rolling Stone feature that highlighted the Alto’s revolutionary potential. Unlike IBM’s mainframes, which were room-sized and shared by many users, the personal computer was a desk-sized machine designed for a single user.

Thanks to its open architecture, robust software ecosystem, and powerful 16-bit processor, the IBM PC quickly became the industry standard. Compared to earlier 8-bit machines like the Apple II, IBM’s PC could run multiple programs more effectively.

A key factor in its success was Microsoft’s MS-DOS operating system, which became the foundation for PC computing. Its BASIC programming environment was widely adopted by developers, cementing Microsoft’s dominance and making the “PC” synonymous with Microsoft software.

By 1983, IBM had sold over 750,000 units, making the IBM PC a commercial success. However, it also marked the last major milestone of the text-based computing era—before the GUI took over and reshaped personal computing forever.

Hardware fact sheet
1983 IBM Personal Computer Hardware Fact Sheet Sales Brochure
line of high performance
1983 IBM Personal Computer Hardware Fact Sheet Sales Brochure
display options
1983 IBM Personal Computer Hardware Fact Sheet Sales Brochure
the next step
1983 IBM Personal Computer Hardware Fact Sheet Sales Brochure
ibm
1983 IBM Personal Computer Hardware Fact Sheet Sales Brochure
ibm price
March 8, 1983 IBM PC Hardware and Software Price List
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March 8, 1983 IBM PC Hardware and Software Price List
ibm price 2
March 8, 1983 IBM PC Hardware and Software Price List
The Apple Lisa: The Bridge to the Macintosh

In 1983, Apple Computer introduced the Lisa, the next major system after the Xerox Star to popularize the graphical user interface (GUI) and desktop metaphor. The Lisa refined these concepts with:

  • Drag-and-drop desktop icons (e.g., moving files or sending them to the wastebasket).
  • The now-standard “maximize” button, allowing users to focus on single tasks without distraction.

Priced at $9,995, the Lisa positioned itself between the expensive Xerox Star ($16,595) and IBM’s more affordable PC (~$3,000).

IBM PC and Lisa (1)

IBM PC and Lisa

A view of 1981’s ‘IBM PC’ (left) and 1983’s Apple ‘Lisa’ (right).
IBM PC Ad

IBM PC Ad

An initial print ad for the ‘Personal Computer’
IBM PC Ad Featuring Charlie Chaplain

IBM PC Ad Featuring Charlie Chaplain

One of many IBM PC ads featuring a character inspired by Charlie Chaplin's iconic "Little Tramp" persona, intended to humanize the IBM PC, and make it appear as friendly, accessible, and easy to use for the public.
IBM PCjr Ad

IBM PCjr Ad

A print ad promoting IBM’s “PC Junior,” IBM’s 1984 attempt to enter the home computer market.
Apple Welcomes IBM

Apple Welcomes IBM

A full page ad in the Wallstreet Journal, by Apple, welcoming IBM (the most valuable company in the world at the time) as a new competitor in the personal computing market.
Ads for IBM PC & Lisa

Ads for IBM PC & Lisa

A print ad for the IBM PC (left), and one from Apple (right) that intended to distinguish the Lisa from the IBM PC by featuring its far-advanced bitmapped display and graphical user interface.

Meanwhile, other industry players continued advancing digital workstations. Sun Microsystems built high-performance systems with faster processors, more memory, and enhanced networking, while companies like Apple, Commodore, Lisp, and Microsoft adapted Star’s GUI, each adding their own design themes to windows, icons, and popup menus.

By 1984, Apple refined the Lisa into the Macintosh—offering many of the Star’s innovations at a more accessible price of $2,495. Unlike IBM and Sun, which promoted open systems, Apple embraced Xerox’s closed (proprietary) model, making Mac the next integrated hardware-software system to follow the Star’s legacy.

Macintosh

1984 Macintosh (Credit- Apple)

Early Apple Mouse Ad

Early Apple Mouse Ad (Credit- Apple)

macOS' original 'Finder', 1984

macOS’ ‘System 1’ (original) ‘Finder’,1984 (Credit- Apple)

Source: Version Museum
mac 1984 ad

Mac 1984 Ad (Credit- Apple)

The Commodore Amiga: Advancing Graphics and Keyboard Input

By 1985, personal computer ownership had grown 30-fold since the start of the decade. Among the most innovative systems of the time, Commodore’s Amiga 1000 pushed graphics and input capabilities forward with custom chipsets and drivers.

Notably, its keyboard driver could process key events independently of the operating system, enabling advanced keyboard shortcuts and custom key mapping—features that were revolutionary at the time but have since become standard in today’s keyboard-driven desktop experience.

Amiga Personal Computer Introduction

Amiga Personal Computer Introduction, 1984

A document describing the Amiga Personal Computer, which debuted at the 1984 Consumer Electronics Show held in Chicago.
Amiga Ad, 1985

Amiga Ad, 1985

A print advertisement for the Amiga 1000, which featured advanced graphics and sound capabilities, a custom chipset, and a multitasking operating system, AmigaOS.
Amiga 500

Amiga 500, 1987

A photo of the Amiga ‘500’, which became Amiga’s most popular model, known for its gaming capabilities and multimedia performance.
Amiga 2000 'Desktop Presentation System', 1988

Amiga 2000 ‘Desktop Presentation System’, 1988

An ad for the Amiga 2000, targeting the professional market and highlighting the Amiga 2000’s expandability options suitable for video production, graphic design, and desktop publishing.
AmigaOS Color Configuration

AmigaOS Color Configuration

AmigaOS Mouse Control

AmigaOS Mouse Control

Amiga Device Control

Amiga Device Control

Amiga Key Mapping

Amiga Key Mapping

Windows 1.0 and the Birth of ‘Alt+Tab’

In 1985, Microsoft released the first version of Windows, expanding on the Amiga’s keyboard-driven navigation with a groundbreaking feature: Alt+Tab.

At a time when window switching was a new concept, Alt+Tab cleverly leveraged muscle memory to let users cycle through open windows efficiently—paving the way for keyboard-driven multitasking.

By 1987, Windows 3.1 refined Alt+Tab by adding window icons next to their names and moving the switcher feedback from the bottom-left to the center of the screen.  These refinements made Alt+Tab more intuitive, reinforcing its role as a core feature of Windows navigation—one that remains essential today.

Alt+Tab Windows 1

Alt+Tab Windows 1

Alt+Tab Windows 2

Alt+Tab Windows 2

Alt+Tab Windows 3

Alt+Tab Windows 3

Alt+Tab Windows 95

Alt+Tab Windows 95

Alt+Tab Windows XP

Alt+Tab Windows XP

Alt+Tab Windows Vista

Alt+Tab Windows Vista

Alt+Tab Windows 7

Alt+Tab Windows 7

Alt+Tab Windows 8

Alt+Tab Windows 8

Alt+Tab Windows 10

Alt+Tab Windows 10

Alt+Tab Windows 11

Alt+Tab Windows 11 (Credit: Microsoft)

Alt+Tab Linux Fedora

Alt+Tab Linux Fedora

Alt+Tab Linux Debian

Alt+Tab Linux Debian

Alt+Tab Linux KDE Plasma

Alt+Tab Linux KDE Plasma

Alt+Tab Linux Ubuntu

Alt+Tab Linux Ubuntu

By the end of the decade, the once-revolutionary Xerox Star had faded under the weight of market forces and its own successors. While it saw limited commercial success, its ideas and technologies lived on, dispersing across the tech industry like the remnants of a supernova.

Many of the Star’s designers and engineers carried its vision forward as they moved to Apple, Microsoft, and other rising players, embedding its innovations into systems that were far better positioned to define the commercial landscape of the 1990s.

1990s : The Taskbar and the Dock

How the launch bar advanced the desktop environment.

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Windows 95: The OS That Defined a Generation

In 1992, Microsoft began developing “Chicago,” a hybrid 16/32-bit operating system that would showcase its advancements in networking, file management (Windows NT), and 3D graphics (DirectX).

DirectX revolutionized Windows by providing low-level hardware access for graphics, sound, and input—turning it into a serious gaming platform and reshaping the PC hardware and gaming industries for decades to come.

Three years later, Windows 95 launched—bringing with it a built-in internet browser, along with the most significant Office suite update in years.

Windows 95 was an instant success. Within two years, it had captured over half the PC operating system market. By the decade’s end, it had fueled a sixfold increase in PC ownership, making it one of the most successful OS releases of all time.

Windows 95 Ad

Print Advertisement for Windows 95, 1995 (Credit- Microsoft).

“Microsoft Windows 95. More Power, More Freedom, More Fun.” Microsoft Corporation.
Windows95 Desktop

Windows 95 Desktop

The Windows 95 desktop GUI, with its Taskbar, Start Menu, and iconic teal background.
Print Ad Windows95_

Tested & Polished (Credit- Microsoft)

Print advertisement for Windows 95, 1995. Microsoft Corporation.
Chicago Boot Screen

‘Chicago’ Boot Screen

A boot screen of a preview release of Windows 95, codenamed ‘Chicago'.

Beyond internet access, updated productivity tools, and gaming advancements, Windows 95 introduced a major refinement to the desktop GUI: the Taskbar.

Its most iconic feature, the Start Menu, provided a streamlined way to access applications—”serving up icons on a platter.” But the Taskbar’s true innovation wasn’t the Start Menu; it was its Taskbar buttons.

For the first time, users could instantly summon minimized or overlapping windows with a single click, transforming window management and making multitasking on the desktop far more intuitive.

 

 

 

 

Taskbar of Windows 95

Taskbar of Windows 95

Taskbar of Windows XP

Taskbar of Windows XP

Taskbar of Windows Vista

Taskbar of Windows Vista

Taskbar of Windows 7

Taskbar of Windows 7

Taskbar of Windows 10

Taskbar of Windows 10

Configuring Taskbar Buttons on Windows 10

Configuring Taskbar Buttons on Windows 10.

Taskbar of Windows 11

Taskbar of Windows 11 (Credit- Microsoft)

Years later, Apple’s Mac OS X introduced the Dock, positioned at the bottom of the screen and serving the same purpose as the Windows Taskbar—providing quick access to applications and open windows.

Similarly, where Windows had Alt+Tab to summon an overview of open windows as thumbnail images, Mac OS X adopted ‘Command+Tab’, offering a nearly identical desktop switching experience. These refinements reinforced the convergence of desktop UI elements across operating systems, shaping the modern user experience.

Expose on Mac OS X Lion

Expose on Mac OS X ‘Lion’ (Credit- Apple)

Initial Version of macOS 'Spaces', 2007

Initial Version of macOS’ ‘Spaces’, 2007 (Credit- Apple)

Early Version of macOS's Dashboard

Early version of macOS’ ‘Dashboard’ (Credit- Apple)

Spaces Combined with Expose to Form 'Mission Control'

Spaces Combined with Expose to Form Mission Control (Credit- Apple)

Mission Control on macOS Sonoma

Mission Control on macOS Sonoma (Credit- Apple)

By the turn of the millennium, the launch bar spanning the bottom edge of the desktop and a keystroke-driven desktop overview had officially become fundamental elements of the desktop experience. Alongside the overlapping window and the desktop icon, these innovations cemented themselves as ubiquitous features of modern computing, shaping the way users interacted with their systems for decades to come.

Early 2000's : The Last Push for Desktop Productivity

How research into advancing productivity got off course.

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The early 2000s marked the final concentrated effort to advance the desktop workstation. Research into screen management (windowing and navigation) and information management (organizing and accessing tasks) sought to streamline knowledge work as digital information exploded.

While much of this work was abandoned as the industry shifted toward mobile and cloud computing, its core findings proved true over time—resulting in multiple monitors becoming the best-practice for screen management and API-based integration becoming the best attempt at task management.

Screen Management: More Space, Less Switching

Research in screen management focused on quantifying the benefits of multiple monitors and large-format displays, resembling office desks. Studies extended methods like PARC’s Keystroke-Level Model (KLM) to measure time-on-task across various windowing strategies.

Other research explored new input modalities, such as gesture-based window management—famously imagined by John Underkoffler in Minority Report (2002).

Task Management: From Application-Based to Task-Based Computing

A key distinction emerged in research:

Application-Centric Navigation – The default experience of Windows/macOS, where users switch between apps, files, and tabs.
Task-Centric Navigation – A proposed alternative where users navigate by task rather than by individual applications.

More than fifty research prototypes were developed to explore grouping windows and documents by task, using visual cues for last activity, and organizing work into separate ‘desktops’ or ‘workspaces’.

The Core Idea: From Single Resources to Collections of Them

The body of research had proven that navigating between collections of resources (rather than between individual windows/tabs) would significantly reduce cognitive load and time spent managing information, finding that a single task required using an average of seven different applications simultaneously.

And the reasoning was sound—computing was inherently goal-driven, not application-driven.

The Abandoned Vision: Task-Based Computing and More Screen Space

Looking back, two themes dominated the research:

  1. Task-Based Computing – A navigation model centered around goals and activities instead of single web pages, apps, and files.
  2. More Screen Space – Increasing available workspace to reduce switching between windows.

Yet, commercial operating systems took a different path. Instead of redesigning the desktop experience, they prioritized visual polish over functionality:

  • Animated icons made the desktop feel livelier.
  • Window animations made clicking on an app feel like unwrapping a gift.

The era’s research laid the blueprint for a more efficient desktop, but instead, the finished products delivered shinier distractions—leaving task-based computing and workspace expansion as unrealized potential.

Linux’s Compiz and the Challenge of 3D Desktop Navigation

Linux’s Compiz window manager introduced a fascinating innovation—the desktop cube, which transformed the desktop into a rotatable 3D workspace. It was a visually striking concept that reimagined window management in a spatial computing format.

However, much like many of today’s spatial computing ideas, the leap from 2D to 3D proved too drastic for widespread adoption. Users had spent decades developing muscle memory for the flat, 2D desktop interface, modeled after traditional office desks and paper-based workflows.

Ultimately, the Compiz cube was ahead of its time, demonstrating the possibilities of 3D computing but failing to replace the deeply ingrained 2D desktop paradigm.

Windows XP: Refining the Desktop Experience

Windows XP introduced a more polished, intuitive, and visually appealing user interface, defined by its distinctive green Start button and blue Taskbar. These refinements made navigation smoother and the desktop more user-friendly.

XP also explored the potential of semi-transparent windows, an early attempt to make overlapping windows feel more intuitive by subtly revealing content beneath them. Though limited at the time, this concept laid the groundwork for later transparency effects in Windows Aero (Vista/7) and modern UI designs.

Window Snapping: Modernizing Screen Management

One of the most widely adopted innovations in screen management was the ability to “snap” windows to the edges of the screen, splitting the desktop into halves, thirds, or quarters.

Windows 7 popularized window snapping, refining earlier concepts from tiling window managers like:

  • xmonad (April 2007)
  • Awesome (September 2007)
  • i3 (March 2009)

At its core, snapping windows into organized sections was a modernized version of Engelbart’s tiled windows—a practical adaptation for larger screens and multitasking workflows. For good reason, it became a ubiquitous feature across operating systems and remains essential to desktop productivity today.

Windows 10 snap assist

Window Snapping on Windows 10

Windows 11 snap assist

Window Snapping on Windows 11

Window tiling on macOS Sonoma

Window Snapping on macOS Sonoma

xmonad Tiling Window Manager on Linux Ubuntu

‘Xmonad’ Tiling Window Manager on Linux Ubuntu

Awesome Window Manager on KDE

‘Awesome’ Window Manager for Linux

i3 Tiling Window Manager on Ubuntu

‘I3’ Tiling Window Manager on Linux Ubuntu

PopShell Tiling Window Manager for Linux Gnome

‘PopShell’ Tiling Window Manager for Linux Gnome

The Shift to Mobile: The Age of Apps

While the pace of desktop innovation had clearly slowed, progress was still being made—until everything changed around 2009. The industry’s focus shifted away from the workstation toward something new and exciting: mobile computing.

The iPhone had crossed the chasm. No longer just a phone, it became a digital hub, and its Home Screen + App Store model promised to be the Swiss Army knife of the digital world. Soon, there was an app for everything—every task, activity, and even coffee preference.

Competition exploded. Instead of one app per need, there were five, ten, or twenty. By 2012, the App Store had surpassed 500,000 apps, and Apple celebrated by offering one lucky customer a $10,000 gift card for making the 25 billionth app download.

The era of apps over workstations had officially begun.

There's an app for that

iPhone Ad. (Credit- Apple)

Got Apps

App Store Ad. (Credit- Apple)

App Store ad

App Store Ad. (Credit- Apple)

2012 App Store home page

App Store Ad. (Credit- Apple)

The Expansion of the App Economy

Google’s Android Market followed suit, surpassing 10 billion downloads, solidifying the app-centric model as the new standard for digital interaction.

As specialized apps became the norm on mobile, the same fragmented approach made its way to the desktop—through the web browser. Web apps had already gained traction with the rise of Gmail, Google Maps, and social media platforms, leading to a shift where users increasingly relied on individual, task-specific web apps instead of traditional desktop software.

This transition further blurred the lines between desktop and mobile, making the browser the new operating system and reinforcing the app-driven paradigm across all devices.

Early Version of Google Maps

An Early Version of Google Maps, Powered by MapQuest, 2004

Initial version of Gmail

The Initial Version of Gmail

Friendster, 2002

Friendster, 2002

MySpace, 2003

MySpace, 2003

Facebook, 2004

Facebook, 2004

The Web Browser Becomes the New OS

In 2013, Microsoft launched Office 365, offering web-based versions of Word, Excel, and PowerPoint as an alternative to traditional downloadable software. Other developers quickly followed, reinforcing the browser as the gateway to millions of single-purpose apps and services.

Suddenly, users found themselves managing duplicate versions of the same apps—one in the browser, one on the desktop—while also juggling an overwhelming number of windows and tabs.

Decades of progress toward streamlining desktop productivity had gone off course. And just like that, through no fault of its own, the desktop became ‘application-centric’.

The State of the Art Since 2010

How the desktop stalled without new ideas.

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After the release of Windows 7, the desktop appeared to have reached the moment Alan Kay foreshadowed when he famously asked:

“What will Silicon Valley do once it runs out of Doug’s (Engelbart’s) ideas?”

Fifteen years later, the answer is clear: the industry either ran out of ideas, lost interest in the desktop, or both.

Since then, major OS releases have focused more on aesthetics than functionality. Home screens and menus were reorganized, and design systems were refined—but at their core, windows, controls, and workflows still function the same as they always have.

While the GUI looks better than ever, its fundamental mechanics have remained largely unchanged, signaling an era of stagnation for desktop innovation.

Microsoft's New Fluid Design System

Windows' 'Fluent' Design System (Credit- Microsoft)

Featured Applications: The New Face of New OS Releases

In recent years, new applications—some revolutionary in their own right—have taken center stage in major OS releases. Rather than introducing fundamental improvements to the desktop itself, operating systems now showcase apps as defining features, integrating them directly into the Taskbar or even embedding them into the desktop itself.

These apps often serve as headline additions, shaping the perception of progress, even as the core desktop experience remains largely unchanged.

Featuring Teams on Windows 11

Featuring Teams on Windows 11 (Credit- Microsoft)

Featuring Copilot on Windows 11

Featuring Copilot on Windows 11 (Credit- Microsoft)

The Copilot Sidebar on Windows 11

The Copilot Sidebar on Windows 11 (Credit- Microsoft)

Featuring the Bing search bar on Windows 11

Featuring the Bing Search Bar on Windows 11 (Credit- Microsoft)

App Store Windows 11

The Revamped App Store on Windows 11 (Credit- Microsoft)

Recall carousela

Recall’s Window Carousel (Credit- Microsoft)

Facetime handoff ventura

Facetime Handoff on macOS Ventura (Credit- Apple)

Live Wallpaper on macOS Sonoma

Live Wallpaper on macOS Sonoma (Credit- Apple)

Windows 11 Snap Groups: Expanding Window Snapping

Windows 11 introduced Snap Groups, extending the functionality of window snapping by allowing users to save and reopen clusters of apps in predefined brownie-sheet layouts directly from the Taskbar.

This enhancement streamlined multitasking and workspace organization, making it easier to restore structured layouts without manually repositioning windows—a small but meaningful step in improving desktop efficiency.

Windows 11 snap groups

'Snap Groups' on Windows 11 (Credit- Apple)

Stage Manager macOS Ventura

'Stage Manager' on macOS Ventura (Credit- Apple)

Apple’s Continuity: Unifying the Ecosystem

Apple made significant strides in Continuity, extending macOS’s design system and key UI elements—such as widgets—across its ecosystem of iPads, iPhones, and even corded VR goggles.

This seamless integration reinforced Apple’s “one ecosystem” vision, allowing users to transition between devices effortlessly. While these advancements expanded cross-device functionality, they primarily extended existing designs, rather than evolving the desktop experience itself.

Continuity Across macoS Monterey and iOS

Continuity Across macOS Monterey and iOS (Credit- Apple)

Widget Continuity Across macOS and iOS

Widget Continuity Across macOS and iOS (Credit- Apple)

Widgets on macOS Sonoma

Widgets on macOS Sonoma (Credit- Apple)

Widgets on Windows 11

Widgets on Windows 11 (Credit- Microsoft)

Widgets Blanketing the macOS Sonoma Desktop

Widgets Blanketing the macOS Sonoma Desktop (Credit- Microsoft)

Widgets Blanketing the Windows 11 Desktop

Widgets Blanketing the Windows 11 Desktop (Credit- Microsoft)

Immersive Spatial Computing: A New Frontier for the Desktop

In recent years, augmented reality (AR), mixed reality (MR), and virtual reality (VR) have introduced entirely new ways to experience the classic desktop.

Today’s glasses and headsets represent the biggest advancements in control and display technology in decades, if not ever—at least in the realm of personal computing. The ability to select an icon or window just by gazing at it, then activate it with a simple pinch, is a remarkable technological achievement. Yet, it also feels bittersweet, in that these interactions would seem far more natural had the mouse not come first.

In theory, the idea of a purely natural, gesture-based computing experience—now popularly known as “spatial computing”—is fascinating. But the concept itself has been rebranded time and again—from science fiction depictions of touchless interfaces to the cutting-edge headsets of today. While the technology has evolved, the fundamental question remains:

Is this the future of computing, or just another iteration of input evolution?

Johnny mneumonic 1995

Johnny Mneumonic (1995)

Minority Report 2002

Minority Report (2002)

Avatar 2009 - Image 20th Century Fox

Avatar (2009)

The Avengers 2012

The Avengers (2012)

Ender's game- 2013

Ender's Game (2013)

ready player one 2018

Ready Player One (2018)

The Limitations of Immersive Computing for 2D Work

While immersive, gesture-based computing excels in applications that are inherently 3D—such as modeling software—it has yet to prove itself as a compelling alternative for traditional 2D workflows.

Despite years of advancements in VR and spatial computing, users remain no closer to adopting headsets for everyday desktop tasks than they were when VR first emerged. The classic desktop paradigm—with its mouse, keyboard, and flat screen—continues to dominate knowledge work, highlighting the gap between technological potential and practical adoption.

 

Why AR and VR Haven’t Replaced the Desktop

Emerging research is shedding light on why AR and VR have failed to gain traction for traditional work. Studies conclusively show that users perform significantly better with a standard desktop setup—a real monitor controlled by a tactile mouse and keyboard—than with any immersive 3D implementation using headsets and gesture-based controls.

Latest Findings: 2024 ACM Conference on Human Factors in Computing Systems

This year’s SIGCHI Conference (Special Interest Group on Computer-Human Interaction) featured multiple studies validating earlier findings:

  • Users reacted significantly faster and fixated on objects for less time on the classic 2D desktop compared to a virtual 3D desktop.
  • One study tested three different fields of view and found that users took twice as long to complete tasks in immersive VR than with a traditional monitor and mouse.
  • Users completed tasks faster and with fewer errors on a standard desktop.
  • Information recall took significantly longer in head-mounted displays (HMDs).
  • Users fixated on objects for longer durations in VR, disrupting task flow and causing longer selection times (Kargut, Gutwin, and Cockburn, 2024).

These findings reinforce the idea that while immersive environments may excel in 3D modeling and spatial applications, they remain inefficient for traditional 2D work, where speed, precision, and cognitive ease are paramount.

More Evidence Favoring the Traditional Desktop

Additional research presented at 2024’s SIGCHI Conference reinforced the performance gap between traditional desktops and immersive VR/AR environments for work-related tasks.

  • Lower Cognitive Effort in Desktop Environments
    One study found that desktop-based environments required less cognitive effort than VR-based ones. The simpler, more focused interface of a traditional desktop was better suited for tasks requiring precision and minimal distractions (Steinicke, 2024).
  • AR Performed No Better Than VR (and Sometimes Worse)
    Another study found that glasses-based AR environments did not outperform VR and, in some cases, performed worse. Participants in AR setups reported being more affected by real-world distractions, whereas VR environments provided a more enclosed, focused experience, leading to different user engagement levels (Yan, 2024).
  • A Potential Solution: Peeking at the 2D Desktop
    A separate study proposed an ironic workaround: allowing users to “peek” at their traditional 2D desktop without fully exiting their VR workspace. It found that briefly viewing the real desktop during VR sessions was useful in professional and multitasking scenarios, where quick access to non-immersive content (e.g., documents or emails) remained essential (Wentzel et al., 2024).

These findings suggest that while immersive computing has its strengths, the traditional 2D desktop remains irreplaceable for most productivity tasks—even within VR itself.

The Verdict: The Classic Desktop Still Reigns Supreme

As fascinating as head-worn devices and natural gestures may be, they fail to offer a compelling alternative to the classic desktop for inherently 2D work.

For users considering head-mounted displays as a replacement for traditional desktops, the barriers are significant:

  • Performance limitations – As highlighted by SIGCHI 2024 research, immersive environments introduce cognitive and efficiency drawbacks that impact productivity.
  • New hardware investment – Switching to a VR/AR setup requires purchasing specialized devices.
  • Learning curve – A new operating system and interaction model must be adopted.
  • Physical constraints – Users must wear a headset (at worst) or glasses (at best)—a notable departure from the effortless accessibility of a standard monitor.

Taking into account both scientific research and the failure of various cutting-edge control methods to gain traction, it is clear that—at least for now—the mouse, keyboard, and classic, two-dimensional desktop still rule supreme for knowledge work, unmatched in speed, precision, and usability.

Bridging the Gap with Multiple Monitors

How users weathered the dry spell of innovation on the desktop.

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Over the past 15 years, consumer technology has focused on mobile computing, while enterprise tech has prioritized cloud computing. Yet, at the edge of this transformation, a cultural shift has occurred—one where users have taken a greater interest in the desktop experience than they have in decades, fueled by the rise of hybrid and remote work.

From streamlining workflows with project management tools, collaboration platforms, and note-taking apps, to optimizing physical workspaces with ergonomic chairs, laptop risers, and standing desks, users today view the desktop as an essential medium for professional growth and workplace success.

With cloud computing came the era of digital transformation—and with it, an explosion of information:

  • In 2009, the amount of available digital information was 25,000 times greater than when the Xerox Star introduced the desktop GUI in 1981.
  • By 2014, that number had surged to 375,000 times as much.
  • Today, workers have access to 8 million times more information than in 1981.

Despite the industry’s shift toward mobile and cloud computing, the desktop remains more relevant than ever, as users navigate an increasingly complex digital landscape that demands better tools for managing vast amounts of information.

The Digital Transformation: The Greatest Information Shift in History

Throughout the digital transformation, nearly every piece of information that was once physical became digital. The global information landscape underwent its most significant transformation ever, far surpassing every previous paradigm shift in information management.

The sheer volume of new information—generated through digital web pages, applications, and cloud-based data—dwarfed even the most revolutionary advancements that came before it. Compared to the invention of the printing press, the telegraph, radio, and television, the rise of digital information represents the largest leap in human history in how knowledge is created, stored, and accessed.

The Need for More Screen Space

As the digital information explosion reshaped work across industries, workers needed a more expansive view of information than ever before. Yet, the desktop remained largely unchanged since the introduction of the Taskbar and Dock—offering no built-in solution for managing the increasing complexity of digital workflows.

With no better alternative, users resorted to a practical, quick-and-dirty fix: spanning the desktop across multiple monitors. This workaround became the default method for improving productivity and workflow efficiency, compensating for the desktop’s failure to evolve alongside the growing information demands of modern work.

The Multi-Monitor Phenomenon

How the use of multiple monitors became the de-facto best practice at the desktop.

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Multiple Monitors: From Niche to Necessity

Although Windows supported multiple monitors as early as 1998, the practice remained niche for years—primarily adopted by industries that went digital early, such as financial markets.

In these environments, where continuous streams of information demanded constant observability, traders and analysts relied on Bloomberg terminals and custom multi-monitor arrays—sometimes spanning entire walls—to keep up with the relentless flow of data.

For most workers, however, multi-monitor setups remained uncommon—until the explosion of digital information and remote work made additional screen space a practical necessity rather than a luxury.

Bloomberg ad
Bloomberg Ad, circa 2000. Credit- Bloomberg.
Bloomberg terminal ad
Bloomberg Terminal, as advertised. Credit- Bloomberg.
A Bloomberg Terminal
Bloomberg Terminal, in practice
Bloomberg software as a service
Bloomberg software as a service (SaaS), shown on an array of non-Bloomberg monitors
IMG_8472
A home office, Bloomberg-inspired multi-monitor setup used for trading.

Today, hundreds of millions of desktop users across industries have cobbled together multiple monitors, much like telephone tables, to create a virtual workspace that more closely resembles the size of a traditional office desk.

Just as Engelbart introduced tiled windows, PARC pioneered overlapping windows, and Windows and Mac refined navigation with the Taskbar and Dock, users found their own way to expand the desktop—not through OS innovation, but by adopting multiple monitors as a workaround for the desktop’s limitations.

80s multimon setup

Using Dual Monitors at Work in the 1970's

Office Multimonitor Setup circa 2000

Using Dual Monitors at Home, circa 2000

Home Office Multimonitor Setup, circa 2015

Using Dual Monitors at Home, circa 2015

Gaming multimonitor setup, circa 2020

Using Dual Monitors for Working and Gaming, circa 2020

Research Validates Multi-Monitor Workflows

Established research from Steelcase, Dell, and numerous institutions confirmed what users had already discovered: multiple monitors improve productivity.

Controlled studies found that expanding the desktop across multiple screens led to:

  • Significantly faster task completion
  • Fewer errors
  • Reduced cognitive load

By minimizing the need for window switching and providing a broader view of information, multiple monitors emerged as the proven solution for improving efficiency and focus in digital work environments.

DSharp A Widescreen Multiprojector Display

DSharp : A Widescreen Multiprojector Display, circa 2003

A prototype display used for research, having a displayable area of 3072 x 768 pixels.
Researching preferences for screen arrangements

Researching Preferences for Screen Arrangements

A diagram classifying screen arrangements, used for a research study measuring user preference across various multi-monitor arrangements.
Becoming The Best Practice

With financial markets serving as a proof of concept and research validating its benefits, the use of multiple monitors steadily gained traction—eventually reaching mainstream adoption.

By 2020, as late adopters embraced the setup, multi-monitor usage surged, driven by the rise of remote and hybrid work. By 2021, working with more than one monitor was no longer just a productivity hack—it became the advertised best practice for professionals across industries.

Multimon Monterey

Monterey Multimon (Credit: Apple)

Multimon Big Sur

Windows 11 Multimon (Credit: Apple)

Multimon Ventura

Ventura Multimon (Credit: Apple)

Multimon Sonoma

Sonoma Multimon (Credit: Apple)

Dell ad

Dell Advertisement (Credit: Dell)

Apple 'Mac Studio Advertisement

Apple Mac Studio Advertisement (Credit: Apple)

Multiple Monitors: A DIY Solution to Desktop Constraints

For better or worse, multiple monitors remain a user-driven, do-it-yourself workaround to address two fundamental limitations of the desktop experience:

  1. The limited screen real estate of a traditional computer monitor.
  2. The classic desktop GUI’s lack of fit for a larger one.

Whether multi-monitor setups are seen as a clever hack or the ultimate solution, one fact remains:

PARC designed today’s desktop GUI fifty years ago—optimized for the traditionally small (640×480) computer monitor.

Despite monumental advances in hardware, processing power, and display technology, the underlying GUI remains fundamentally unchanged, still reflecting the design constraints of an era long past.

The New Monitor Dilemma: The Bigger The Screen, The More Window Management

Modern monitors are substantially larger than those for which the desktop GUI was originally designed. And all signs indicate continued growth in display size.

Today’s high-resolution monitors offer:

  • 4× the screen real estate of a traditional 1080p monitor (the standard for the past 15 years).
  • 5× the space of the Alto and other early monitors, which shaped the original GUI.

Yet, despite these advantages, users hesitate to transition from multi-monitor setups to larger single displays because they lose:

  • The ability to organize and group windows across separate screens.
  • The familiar feel of dragging and snapping windows between monitors.
OpenWorkspace®: Adapting the Desktop for Larger Screens

OpenWorkspace® solves this problem by introducing a dual-region desktop—a focal region and a contextual region—allowing users to:

  • Segment their workspace as they would with multiple monitors.
  • Expand upon the multi-monitor experience while adapting it for today’s large-format displays.

This approach preserves the organizational benefits of multi-monitor setups while leveraging the efficiency and immersion of larger screens, bridging the gap between traditional window management and modern screen technology.

Taking the Next Step with the Focal Region

How OpenWorkspace® fundamentally advances the desktop.

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Breaking the Single-Region Constraint of the Desktop GUI

Since its inception in 1973, the desktop GUI has always operated as a single-region system—with windowing taking place on one continuous layer, whether overlapping or tiled.

To this day, every commercial desktop operating system follows this same single-region implementation, offering no built-in way to categorize windows and tabs as primary or secondary to the active task.

OpenWorkspace® and its Dual-Region Desktop

OpenWorkspace® extends the desktop metaphor by introducing a novel expansion of PARC’s classic desktop GUI:

  • Partitioning the single-region desktop into two distinct areas:
    • A primary region for active work.
    • A secondary region for supporting content and reference materials.

This dual-region approach unlocks a new way to manage workspace organization, solving a long-standing limitation of the desktop while maintaining the familiarity of the classic GUI.

The Focal Region

Advancing the desktop GUI with 'Panels'

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OpenWorkspace’s ‘Panels’ represent a fundamentally new element of the desktop GUI that brings structure, flexibility, and hierarchy to window management.

A Focal Region for High-Touch Windows

Panels serve as window frames where primary, high-touch windows and tabs can be snapped. Two or more panels can be joined together to form a centrally positioned focal region, adapting to the user’s unique ergonomics while eliminating the need to be locked into a fixed position for hours with multiple monitors.

Tailored to Application-Specific Layouts

Panels can be sized to match the content structure of individual applications and web pages:

  • Tall and narrow for social media feeds or chat windows
  • Wide for spreadsheets
  • Portrait-sized for documents
  • Expansive for media experiences
Optimized for Tasks, Topics, and Activities

Panels can be positioned anywhere on the desktop, whether spanning multiple monitors or contained within a single large display, ensuring an ideal workspace layout for any task.

A Visual Hierarchical System for Organizing Windows & Tabs

Panels introduce a new level of organization, creating a spatially familiar arrangement:

  • High-touch/primary windows and tabs critical to a task are held in panels.
  • Low-touch/secondary windows, tabs, or shortcuts remain nearby in the surrounding area.
Extending the Multi-Monitor Experience—Without Breaking It

Panels function like physical monitors, each containing a ‘panel tray’ that mirrors the Taskbar or Dock. This enables users to:

  • Maximize or minimize windows as they would on a multi-monitor setup.
  • Snap windows into different panels, just like moving them between monitors.
  • Seamlessly transition into larger, plug-and-play displays while maintaining the familiar interactions of a multi-monitor workflow.
Solving the Overlapping Window Problem

Panels act as guardrails, setting tiled window layouts in place and preventing unwanted overlap within the focal region.

With Panels, overlapping windows become an intentional choice in the periphery rather than a constant frustration across the entire desktop. Instead of spending the day battling a cluttered workspace, users can now focus on their work—without the endless need to rearrange windows.

The Contextual Region

A new contextual space for secondary information.

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With the new focal region, OpenWorkspace® introduces an expansive background space—a second, all-new region of the desktop where secondary or contextual information can be placed within view and easily identified.

A Dynamic Background for Supporting Content
  • Windows, tabs, files, and documents can be placed in the background in their original form or as a thumbnail image shortcut.
  • The classic desktop remains intact—functioning just as it does today, with windows that can be resized, repositioned, overlapped, cascaded, maximized, or minimized.
Now Featuring: All-New Thumbnail Image Shortcuts

Instead of cluttering the desktop with overlapping windows, OpenWorkspace® introduces thumbnail image shortcuts that function like desktop icons, but spawn individual tabs, windows, files, or documents rather than entire applications.

  • Thumbnails can be dragged and snapped into panels or positioned anywhere within the background region.
  • Browser tabs can be fanned out in thumbnail form instead of being stacked in a single browser window—expanding visibility without sacrificing space.

Windows, tabs, files, and documents can also be represented in image form, as thumbnail-sized shortcuts that function much like desktop icons but spawn single tabs and windows (rather than entire programs or applications).

Thumbnail image shortcuts can be dragged and snapped into panels, or repositoned anywhere within the region that surrounds panels.  Browser tabs can be fanned out in thumbnail image form instead of stacked in a single browser window.

Shrinking Windows to Expand the Desktop

Thumbnail image shortcuts optimize limited screen real estate, serving the same function as overlapping windows that are kept open for reference—but in a more compact, efficient form.

Inspired by the Natural Workflow at a Physical Desk

OpenWorkspace® mimics how we naturally organize work in the real world:

  • High-touch documents (active work) are positioned centrally.
  • Secondary documents, tools, or references are placed in the periphery—ready to be pulled into focus when needed.

This circulatory workflow reflects how **humans perceive information—focally and contextually—**allowing for a fluid and natural flow of work.

Defocusing the Background for Deep Work

To enhance focus, the background surrounding the focal region can be dimmed, blurred, or blacked out, providing a customizable contrast between primary and secondary windows:

  • Dimmed for a soft separation between focal and peripheral content.
  • Blacked out to support deep, focused work or to replicate today’s multi-monitor experience on a single large display.

By reimagining desktop organization, OpenWorkspace® bridges the gap between multi-monitor workflows and large-format screens, making desktop work more fluid, organized, and human-centered than ever before.

OpenWorkspace® Compatibility

The freedom to pursue the peak desktop experience® on your own terms.

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OpenWorkspace® couples with your existing operating system to advance its native desktop and windowing capabilities without disrupting its unique user experience, so that you can continue to work as you do today on your existing system.

Its compatibility model centers on ‘bringing your own’  monitor(s), computer, and control devices; its hardware requirements limited only by use of a Windows operating system.

PC Compatibility

The power to upgrade systems new and old, with a single download.

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OpenWorkspace® expands your classic desktop to Focal Contextual without requiring a change in how you work, enhancing your operating system’s native desktop and windowing capabilities without altering its core user experience, allowing you to work on the desktop exactly as you do today—but more capably.

Compatible today with Windows 10 and Windows 11 across a range of devices, from entry-level PCs with 3- and 5-series CPUs to high-end 7- and 9-series workstations (and tomorrow, on Mac), OpenWorkspace® enhances your operating system’s native desktop and windowing capabilities without altering its core user experience, allowing you to work exactly as you do today—just more efficiently.

Minimum Hardware Requirements

  • OS: Microsoft Windows 10 or 11 (64-bit)
  • CPU: Intel 8th Gen (i3/i5/i7/i9-7xxx), Core M3-7xxx, Xeon E3/E5, AMD 8th Gen (A Series Ax-9xxx, E-Series Ex-9xxx, FX-9xxx), or ARM64 (Snapdragon SDM850 or later) or higher.
  • RAM: 8 GB or more
  • GPU: DirectX 9 or later
  • Available Disk Space: 5GB or more

 

Recommended Hardware Requirements (for optimal performance)

OpenWorkspace® loads workspaces in real-time, with performance commensurate with your computer’s amount of RAM and CPU count.  Systems with more memory and faster processors will experience faster load times and better windowing performance, while lower-spec machines may see short delays in the time taken to load a workspace or the synchronization of audio and visual windowing feedback.

Just as a webpage may load more slowly on a lower-end system (e.g., an Intel i3 with 4GB RAM), OpenWorkspace’s performance may vary depending on your system’s resources.  For the best experience, we recommend the following:

  • CPU: 7 series or higher
  • RAM: 16GB or more
  • Available Disk Space: 20GB or more

 

Performance Benchmarks

  • High-performance systems (7-series CPUs and above with 32GB RAM or more):  Workspaces typically load in 1-3 seconds.
  • Mid-range systems  (5-series and 7-series CPUs with 16GB-32GB RAM): Workspaces typically load in 2-5 seconds.
  • Entry-level systems (3-series CPUs with 4GB-8GB RAM): Workspaces typically load in 4 seconds or more.

 

Display Compatibility

The versatility to enhance any practical monitor arrangement.

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OpenWorkspace’s Focal Contextual GUI flexes to any practical monitor arrangement, whether made up of one or more monitors, a laptop screen, or some combination thereof.  Its utility is greatest when paired with relatively larger monitors having enough screen resolution (or ‘screen real-estate’) to support tiling two or more windows across the desktop in a non-overlapping fashion.

Recommended Display Requirements (for optimal experience with the Focal Contextual GUI)

  • Screen resolution: 2560 x 1440p or higher.
  • Refresh rate: 60 fps (frames per second) or higher.
  • Physical dimensions: 27-inches or more.
  • Orientation: Landscape or portrait.
  • Input: A single HDMI, USB-C, or DisplayPort input.

Users of multiple monitors considering a transition into a single larger external monitor can do so seamlessly by pairing OpenWorkspace® with one of many fantastic monitor options from the likes of Dell, HP, LG, and Samsung (to name a few)—all while gaining an all-new, expansive background region.  And for those who elect to stay put for now, tomorrow may bring all new monitor options designed specifically for the evolving home office.

Input Device Compatibility

The flexibility to bring your own controls.

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As a natural extension of the Windows operating system, OpenWorkspace’s Focal Contextual™ GUI can be operated with any input device that works with your PC (e.g., by mouse and keyboard, by touch-screen, and by peripheral usb devices like programmable keypads, for example).

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